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Project Overview
A breathtaking 3D mountain landscape landing page built with Three.js for custom WebGL rendering. The scene features procedurally generated terrain, dynamic lighting that simulates a sunrise/sunset cycle, and camera fly-through animations. This project demonstrates advanced Three.js techniques including terrain generation, shader materials, and cinematic camera paths.
Key Features
- Procedurally generated 3D mountain terrain
- Dynamic lighting with day/night cycle
- Cinematic camera fly-through animation
- Custom shader materials for realistic terrain
- Fog and atmosphere post-processing effects
- Responsive canvas with window resize handling
Technical Highlights
Three.js PlaneGeometry with vertex displacement creates the mountain terrain from noise functions. Custom GLSL shaders handle height-based coloring (snow peaks, green valleys). The OrbitControls and Tween.js manage smooth camera transitions. Post-processing with EffectComposer adds atmospheric fog and bloom effects.
